
2026-06-20
Classic Platformers Architecture
How early platformers were structured on silicon. Strictly max one image.
Access File
Deconstructing the physical and digital architecture of gaming's first portable media.

How early platformers were structured on silicon. Strictly max one image.
Access File
The introduction of battery-backed save memory. Strictly max one image.
Access File
Working around sprite limits in action titles. Strictly max one image.
Access File
The simplicity and addictiveness of early puzzles. Strictly max one image.
Access File
Managing stats and rosters in limited memory. Strictly max one image.
Access File